Upcoming Features

Hello, we'll be posting confirmed content additions here as we hear about them...

NOTE: This is a running page, so more stuff will be added over time as we complete it - this is not a complete page!

CONTENT UPDATE 1


 * New Treefrog Wiseman pilot!
 * 'Quick Spend' button - randomly spend all of your current money
 * Added inverse Y option
 * Limited ability to re-roll mutations
 * increased Bluefin hero damage to make him by far the best damage dealing of all heroes
 * 'Wave Money', 'Away Money', 'Ad Crate Money', 'Money Boosts', and anything else based on wave money earned is now calculated with current Mouse Miner amounts as well, to better reflect your current game income
 * New mutation notation: now displayed with a power rating to better gauge the overall strength of mutations
 * Added a reset option for those who want to start over (you keep any purchases you made)
 * Capped and reworked equipment upgrades, mainly in order to make getting new equipment viable throughout the game
 * Next Generation/Ascension rewards rework
 * Health and Perk strength will be based simply on level progress (ie, what level you're on when you ascend) - simply, the higher you progress, the better the rewards, with extra large intervals every 50 levels
 * Added a "cumulative enemy power defeated" stat, which takes into account enemy bonus health from Map Tiers; this means your rewards will be better or worse depending on the quality of levels you complete (ie, if you grind all in Map Tier 1 to level 500, that will yield worse rewards than grinding 500 levels in Map Tier 5).
 * The rewards will be directly proportional to the enemy bonuses, so if an enemy has 2x health in Map Tier 2, those will essentially count as completing 2 levels.
 * New Mutation:
 * Fast Forward - fast forwards past x levels after each new generation (30x game speed)