Math Formulas

Known Formulas!
For all you math geeks out there, here is the games base formulas that you deal with if you want to calculate things.

Enemy Health:

 * 1.55^level * (1 + 0.75*level) * 1.1^(max(0, level-20))

Enemy Damage:

 * Base enemy damage is generally based on class (light/med/heavy -> 1/5/10)
 * melee base damage is 3/15/30
 * modified by: 0.25 + 0.015*wave * 1.015^(max(0, level-9)) * wave/90 * 1.05^max(0, level-10) * (1 + max(0, level-12))
 * Map Tier modifier
 * (2 + tier*.25) ^ tier-1
 * Boss Modifiers (applied on top of enemy health base modifiers)


 * minor boss cycle: *2,3,4,5
 * major boss: *8
 * destination boss: *12
 * raid boss: *36, base HP based on the raid boss level
 * additional boss modifier
 * min(10, 1.1^1+wave*0.05) * (1 + max(0, level-50)*0.05) * 1.1^(max(0, level-200)*0.05)
 * boss armor
 * essentially random chance for boss to have armor (depends on the unit type spawned for boss)
 * if the unit would ordinarily have armor, then it is modified by max(0, level-100)*0.005

Ally Health:

 * base health * enemy damage buff

Income:

 * 10 + (wave-1) + (1.55^level)
 * *3 if boss

Equipment:

 * x4 damage (true multiplier), x4 wave money (true multiplier), and then its +100 AP and also a x4 AP multiplier [8:01 PM]  true multipliers mean it affects other perks, etc